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EcoMOD: Integrating Computational Thinking into Ecosystems Science Education via Modeling in Immersive Virtual Worlds (Abstract Only)., , , , , , and . SIGCSE, page 1076. ACM, (2018)Designing for Student-Directedness: How K-12 Teachers Utilize Peers to Support Projects., , , and . ACM Trans. Comput. Educ., 22 (2): 10:1-10:18 (2022)CSCW and education: viewing education as a site of work practice., , , , , and . CSCW Companion, page 333-336. ACM, (2013)Scratch: Programming for All, , , , , , , , , and 1 other author(s). Communications of the ACM, 52 (11): 60--67 (2009)Bringing Grades K-5 to the Mainstream of Computer Science Education., , , , , and . SIGCSE, page 671-672. ACM, (2015)Helping K-12 Teachers Get Unstuck with Scratch: The Design of an Online Professional Learning Experience., and . SIGCSE, page 1095-1101. ACM, (2019)Turning Bugs into Learning Opportunities: Understanding Debugging Processes, Perspectives, and Pedagogies., , , , , , , , , and 15 other author(s). ICLS, International Society of the Learning Sciences, (2020)Facilitating Change: A Study of Supporting Teacher Learning., and . ICLS, International Society of the Learning Sciences, (2020)Identifying and Assessing Computational Thinking Practices., , , and . ICLS, International Society of the Learning Sciences, (2014)Scratch-Ed: an online community for scratch educators.. CSCL (2), page 76-78. International Society of the Learning Sciences, (2009)978-1-4092-8598-4.