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Games and big data: A scalable multi-dimensional churn prediction model., , and . CIG, page 33-36. IEEE, (2017)User Engagement in Mobile Health Applications., , , and . KDD, page 4704-4712. ACM, (2022)From non-paying to premium: predicting user conversion in video games with ensemble learning., , , , and . FDG, page 97:1-97:9. ACM, (2019)Customer Lifetime Value in Video Games Using Deep Learning and Parametric Models., , , and . CoRR, (2018)A Machine-Learning Item Recommendation System for Video Games., , , and . CIG, page 1-4. IEEE, (2018)Discovering playing patterns: Time series clustering of free-to-play game data., , and . CIG, page 1-8. IEEE, (2016)A time series approach to player churn and conversion in videogames., , and . Intell. Data Anal., 25 (1): 177-203 (2021)A Time Series Approach To Player Churn and Conversion in Videogames., , and . CoRR, (2020)Customer Lifetime Value in Video Games Using Deep Learning and Parametric Models., , , and . IEEE BigData, page 2134-2140. IEEE, (2018)Churn Prediction in Mobile Social Games: Towards a Complete Assessment Using Survival Ensembles., , , and . DSAA, page 564-573. IEEE, (2016)