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The Persuasive Effect of Social Network Feedback on Mediated Communication: A Case Study in a Real Organization.

, , , , and . Cyberpsy., Behavior, and Soc. Networking, 19 (3): 193-201 (2016)

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Spatial attention orienting to improve the efficacy of a brain-computer interface for communication., , , , and . CHItaly, page 114-117. ACM, (2011)Virtual Environments in the Diagnosis, Prevention, and Intervention of Age-Related Diseases: A Review of VR Scenarios Proposed in the EC VETERAN Project., , , , , , , , , and 7 other author(s). Cyberpsychology Behav. Soc. Netw., 2 (6): 577-591 (1999)Development and Testing of a Usability Checklist for the Evaluation of Control Interfaces of Electrical Medical Beds., , , , , and . HCI (17), volume 12778 of Lecture Notes in Computer Science, page 3-19. Springer, (2021)VOICE Actuated Control Systems (VACS) for Accessible and Assistive Smart Homes. A Preliminary Investigation on Accessibility and User Experience with Disabled Users., , , , , , , , and . ForItAAL, volume 725 of Lecture Notes in Electrical Engineering, page 153-160. Springer, (2019)Evaluating an automatic rotation feature in collaborative tabletop workspaces., , , and . CHI Extended Abstracts, page 1315-1320. ACM, (2011)Measuring User Acceptance of Wearable Symbiotic Devices: Validation Study Across Application Scenarios., , , , and . Symbiotic, volume 8820 of Lecture Notes in Computer Science, page 87-98. Springer, (2014)Saving is fun: designing a persuasive game for power conservation., , , , , , , , , and 2 other author(s). Advances in Computer Entertainment Technology, page 16. ACM, (2011)Covert Persuasive Technologies: Bringing Subliminal Cues to Human-Computer Interaction., , , , , , , , , and 1 other author(s). PERSUASIVE, volume 8462 of Lecture Notes in Computer Science, page 1-12. Springer, (2014)Super-Feet: A Wireless Hand-Free Navigation System for Virtual Environments., , , , , , and . HCI (14), volume 4563 of Lecture Notes in Computer Science, page 348-357. Springer, (2007)Type Me the Truth!: Detecting Deceitful Users via Keystroke Dynamics., , , , , and . ARES, page 60:1-60:6. ACM, (2017)