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Multi-sensory display of self-avatar's physiological state: virtual breathing and heart beating can increase sensation of effort in VR.

, , , , and . IEEE Trans. Vis. Comput. Graph., 28 (11): 3596-3606 (2022)

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Introducing Mental Workload Assessment for the Design of Virtual Reality Training Scenarios., , , and . VR, page 662-671. IEEE, (2020)A Review of Classification Algorithms for EEG-based Brain-Computer Interfaces, , , , and . (2007)A VR simulator for training and prototyping of telemanipulation of nanotubes., and . VRST, page 101-104. ACM, (2008)Using Vibration Patterns to Provide Impact Position Information in Haptic Manipulation of Virtual Objects., , and . EuroHaptics, volume 5024 of Lecture Notes in Computer Science, page 589-598. Springer, (2008)Multisensory neurofeedback design for KMI embodiment., , , , and . IMX Workshops, page 56-58. ACM, (2023)SkeweR: a 3D Interaction Technique for 2-User Collaborative Manipulation of Objects in Virtual Environments., , and . 3DUI, page 69-72. IEEE Computer Society, (2006)Navigating in virtual environments with 360° omnidirectional rendering., , , and . 3DUI, page 95-98. IEEE Computer Society, (2013)SHeF-WIP: Walking-in-Place based on Step Height and Frequency for Wider Range of Virtual Speed., , , and . VR Workshops, page 498-499. IEEE, (2021)Using a Visual Attention Model to Improve Gaze Tracking Systems in Interactive 3D Applications., , , , and . Comput. Graph. Forum, 29 (6): 1830-1841 (2010)Can Retinal Projection Displays Improve Spatial Perception in Augmented Reality?, , , , , and . ISMAR, page 80-89. IEEE, (2020)