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Character Development to Facilitate Retention in a Storytelling Robot., , , , и . ACM Southeast Regional Conference, стр. 276-279. ACM, (2020)Children (and adults) benefit from visual feedback during gesture interaction on mobile touchscreen devices., , , и . Int. J. Child Comput. Interact., (2015)Guessability as an ethnographic study of mobile technology usage in Kenya.. ICTD, стр. 53:1-53:4. ACM, (2015)CultureBot: A Culturally Relevant Humanoid Robotic Dialogue Agent., и . ACM Southeast Regional Conference, стр. 280-283. ACM, (2020)Educational Programming Practices that Inspire Change: Social Justice as Situated in a Computer Programming Course.. RESPECT, стр. 1-5. IEEE, (2021)Challenges of Replicating Empirical Studies with Children in HCI., , , , , и . RepliCHI, том 976 из CEUR Workshop Proceedings, стр. 53-57. CEUR-WS.org, (2013)EvergreenLP: Using a social network as a learning platform., , , и . FIE, стр. 1-7. IEEE Computer Society, (2017)Examining the need for visual feedback during gesture interaction on mobile touchscreen devices for kids., , , и . IDC, стр. 157-164. ACM, (2013)Using gamification to motivate children to complete empirical studies in lab environments., , , , , и . IDC, стр. 388-391. ACM, (2013)Moving Toward a Responsible CS Curriculum: Every Course Has a Role to Play., , , и . SIGCSE (2), стр. 1047-1048. ACM, (2022)