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Playful Moments of Activity.

, , , and . AmI Workshops, volume 277 of Communications in Computer and Information Science, page 233-237. Springer, (2011)

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Playful Moments of Activity., , , and . AmI Workshops, volume 277 of Communications in Computer and Information Science, page 233-237. Springer, (2011)The influence of liking and disliking on creative expression in digital photos., , and . ACE, page 1:1-1:11. ACM, (2016)Robo M.D.: a home care robot for monitoring and detection of critical situations., , and . ECCE, page 375-376. Mediamatica, Delft University of Technology, The Netherlands / ACM, (2010)Project Orpheus A Research Study into 360° Cinematic VR., and . TVX, page 85-90. ACM, (2017)Image Databases, Scale and Fractal Transforms., and . ICIP, page 534-537. IEEE, (2000)Failed yet successful: Learning from discontinued civic tech initiatives., , , , , , , , , and 1 other author(s). CHI Extended Abstracts, page 348:1-348:5. ACM, (2023)Distance Measures for Gabor Jets-Based Face Authentication: A Comparative Evaluation., , , , , , , and . ICB, volume 4642 of Lecture Notes in Computer Science, page 474-483. Springer, (2007)Game jam., , , , , , , and . CHI Extended Abstracts, page 3175-3178. ACM, (2013)Memory Must Not Be Lost: "Progetto Ustica" and Civically-Engaged Games., , , and . CHI PLAY (Companion), page 87-97. ACM, (2017)A Breathtaking Journey. On the Design of an Empathy-Arousing Mixed-Reality Game., , , , and . CHI PLAY, page 91-104. ACM, (2016)