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A Breathtaking Journey. On the Design of an Empathy-Arousing Mixed-Reality Game.

, , , , and . CHI PLAY, page 91-104. ACM, (2016)

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Playful Moments of Activity., , , and . AmI Workshops, volume 277 of Communications in Computer and Information Science, page 233-237. Springer, (2011)Project Orpheus A Research Study into 360° Cinematic VR., and . TVX, page 85-90. ACM, (2017)Robo M.D.: a home care robot for monitoring and detection of critical situations., , and . ECCE, page 375-376. Mediamatica, Delft University of Technology, The Netherlands / ACM, (2010)The influence of liking and disliking on creative expression in digital photos., , and . ACE, page 1:1-1:11. ACM, (2016)Image Databases, Scale and Fractal Transforms., and . ICIP, page 534-537. IEEE, (2000)Failed yet successful: Learning from discontinued civic tech initiatives., , , , , , , , , and 1 other author(s). CHI Extended Abstracts, page 348:1-348:5. ACM, (2023)Multimodal identification and localization of users in a smart environment., , , , , , , and . J. Multimodal User Interfaces, 2 (2): 75-91 (2008)From Literary Novel to Radio Drama to VR Project - The thousand autumns of Jacob de Zoet., , and . ICIDS, volume 11318 of Lecture Notes in Computer Science, page 392-400. Springer, (2018)Distance Measures for Gabor Jets-Based Face Authentication: A Comparative Evaluation., , , , , , , and . ICB, volume 4642 of Lecture Notes in Computer Science, page 474-483. Springer, (2007)An Active Lifestyle for Youths through Ambient Persuasive Technology. Implementing Activating Concepts in a School Environment., , , , and . GFHEU, page 293-308. Springer, (2013)