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Crowdsourcing and its impact on future Internet usage, , , and . (2013)Crowd-based study of gameplay impairments and player performance in DOTA 2, , , , and . Proceedings of the 4th Internet-QoE Workshop on QoE-based Analysis and Management of Data Communication Networks, page 19--24. (2019)Impact of the number of votes on the reliability and validity of subjective speech quality assessment in the crowdsourcing approach, , , , , and . 2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX), page 1--6. IEEE, (2020)White Paper on Crowdsourced Network and QoE Measurements--Definitions, Use Cases and Challenges, , , , , , , , , and 1 other author(s). arXiv preprint arXiv:2006.16896, (2020)Increasing the coverage of vantage points in distributed active network measurements by crowdsourcing, , , , and . Measurement, Modelling, and Evaluation of Computing Systems and Dependability and Fault Tolerance: 17th International GI/ITG Conference, MMB & DFT 2014, Bamberg, Germany, March 17-19, 2014. Proceedings 17, page 151--161. Springer International Publishing, (2014)Crowdsourcing - Modell einer neuen Arbeitswelt im Internet, , and . Informatik Spektrum, Wirtschaftsinformatik & Management, (October 2013)Analyzing Costs and Accuracy of Validation Mechanisms for Crowdsourcing Platforms, , and . Mathematical and Computer Modelling, (2012)Is affective crowdsourcing reliable?, , , , and . (Jul 31, 2014)Analyse des Kundenfeedbacks zu IT-Anwendungen, and . (Nov 27, 2014)Crowdsourcing: Best Practices, and . (September 2013)