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A Social Serious Game Concept for Green, Fluid and Collaborative Driving., , и . ApplePies, том 289 из Lecture Notes in Electrical Engineering, стр. 163-170. Springer, (2013)High-Level Decision-Making Non-player Vehicles., , , , , , , и . GALA, стр. 223-233. Springer International Publishing, (2022)Low-Cost, Edge-Cloud, End-to-End System Architecture for Human Activity Data Collection., , , , , , и . ApplePies, том 1110 из Lecture Notes in Electrical Engineering, стр. 444-449. Springer, (2023)Neural Architecture for Tennis Shot Classification on Embedded System., , , и . ApplePies, том 1110 из Lecture Notes in Electrical Engineering, стр. 97-102. Springer, (2023)Edgine, A Runtime System for IoT Edge Applications., , , , и . ApplePies, том 738 из Lecture Notes in Electrical Engineering, стр. 261-266. Springer, (2020)Deep Reinforcement Learning for Automated Car Parking., , , , , и . ApplePies, том 1036 из Lecture Notes in Electrical Engineering, стр. 125-130. Springer, (2022)IoT Grid Alignment Assistant System for Dynamic Wireless Charging of Electric Vehicles., , , и . IoTSMS, стр. 274-279. IEEE, (2018)Towards a conversational agent architecture to favor knowledge discovery in serious games., , , и . Advances in Computer Entertainment Technology, стр. 17. ACM, (2011)Designing configurable automotive dashboards on liquid crystal displays., , , , , и . Cogn. Technol. Work., 6 (4): 247-265 (2004)IoT Ubiquitous Edge Engine Implementation on the Raspberry PI., , , и . ApplePies, том 627 из Lecture Notes in Electrical Engineering, стр. 469-475. Springer, (2019)