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Towards a conversational agent architecture to favor knowledge discovery in serious games., , , and . Advances in Computer Entertainment Technology, page 17. ACM, (2011)A Social Serious Game Concept for Green, Fluid and Collaborative Driving., , and . ApplePies, volume 289 of Lecture Notes in Electrical Engineering, page 163-170. Springer, (2013)IoT Grid Alignment Assistant System for Dynamic Wireless Charging of Electric Vehicles., , , and . IoTSMS, page 274-279. IEEE, (2018)Paths for Cognitive Rehabilitation: From Reality to Educational Software, to Serious Games, to Reality Again., , , and . GALA, volume 8605 of Lecture Notes in Computer Science, page 172-186. Springer, (2013)IoT Ubiquitous Edge Engine Implementation on the Raspberry PI., , , and . ApplePies, volume 627 of Lecture Notes in Electrical Engineering, page 469-475. Springer, (2019)Designing configurable automotive dashboards on liquid crystal displays., , , , , and . Cogn. Technol. Work., 6 (4): 247-265 (2004)Serious Games for Cultural Heritage: the GaLA Activities., , , , , , and . VAST (Short and Project Papers), Eurographics Association, (2011)Atmosphere, an Open Source Measurement-Oriented Data Framework for IoT., , , and . IEEE Trans. Ind. Informatics, 17 (3): 1927-1936 (2021)Exploiting Big Data for Experiment Reporting: The Hi-Drive Collaborative Research Project Case., , , , , , and . Sensors, 23 (18): 7866 (September 2023)High-Level Decision-Making Non-player Vehicles., , , , , , , and . GALA, page 223-233. Springer International Publishing, (2022)