Author of the publication

Perspective-Correct VR Passthrough Without Reprojection.

, , , , , and . SIGGRAPH (Conference Paper Track), page 15:1-15:9. ACM, (2023)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Temporally Consistent Online Depth Estimation Using Point-Based Fusion., , , and . CVPR, page 9119-9129. IEEE, (2023)Reprojection-Free VR Passthrough., , , , , and . SIGGRAPH Emerging Technologies, page 14:1-14:2. ACM, (2023)Perceptual Requirements for World-Locked Rendering in AR and VR., , , , and . SIGGRAPH Asia, page 35:1-35:10. ACM, (2023)Retinal-Resolution Varifocal VR., , , , , , , , and . SIGGRAPH Emerging Technologies, page 15:1-15:3. ACM, (2023)Soft 3D reconstruction for view synthesis., and . ACM Trans. Graph., 36 (6): 235:1-235:11 (2017)The virtual window simulator., and . Future Play, page 54-60. ACM, (2007)Saccade-Contingent Rendering., , , , , , , and . SIGGRAPH (Conference Paper Track), page 33. ACM, (2024)Isosurface Ambient Occlusion and Soft Shadows with Filterable Occlusion Maps., and . VG/PBG@SIGGRAPH, page 57-64. Eurographics Association, (2008)Perceptually Adaptive Real-Time Tone Mapping., , , , , , and . SIGGRAPH Asia, page 36:1-36:10. ACM, (2023)Pre-integrated deferred subsurface scattering., , and . SIGGRAPH Posters, page 98:1. ACM, (2014)