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Perspective-Correct VR Passthrough Without Reprojection., , , , , и . SIGGRAPH (Conference Paper Track), стр. 15:1-15:9. ACM, (2023)Perceptually Adaptive Real-Time Tone Mapping., , , , , , и . SIGGRAPH Asia, стр. 36:1-36:10. ACM, (2023)Digital refocusing with incoherent holography., , и . ICCP, стр. 1-9. IEEE Computer Society, (2014)Stochastic Light Field Holography., , , , , , , и . ICCP, стр. 1-12. IEEE, (2023)Linear systems approach to identifying performance bounds in indirect imaging., , , и . ICASSP, стр. 6235-6239. IEEE, (2017)Critical flicker frequency (CFF) at high luminance levels., , , и . HVEI, стр. 1-5. Society for Imaging Science and Technology, (2023)Reprojection-Free VR Passthrough., , , , , и . SIGGRAPH Emerging Technologies, стр. 14:1-14:2. ACM, (2023)Compressive reconstruction for 3D incoherent holographic microscopy., , , , , , , , и . ICIP, стр. 958-962. IEEE, (2016)A case study on raytracing-in-the-loop optimization: focal surface displays., , и . SIGGRAPH Talks, стр. 78:1-78:2. ACM, (2017)Hdr VR., , , , и . SIGGRAPH Emerging Technologies, стр. 4:1-4:2. ACM, (2022)