Author of the publication

Gamifying requirement elicitation: Practical implications and outcomes in improving stakeholders collaboration.

, , , and . Entertain. Comput., 5 (4): 335-345 (2014)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

A comparative study of interaction metaphors for large-scale displays., , and . CHI Extended Abstracts, page 4135-4140. ACM, (2009)Serious Games in Formal Medical Education: An Experimental Study., , , and . VS-GAMES, page 1-8. IEEE Computer Society, (2013)Using Serious Games for Cognitive Disabilities., , and . SGDA, volume 8778 of Lecture Notes in Computer Science, page 34-47. Springer, (2014)Virtual Worlds - A Virtual Environment Architecture., and . Computer Graphics International, page 287-. IEEE Computer Society, (1998)An Agent Framework for a Modular Serious Game., , and . VS-GAMES, page 19-26. IEEE Computer Society, (2010)Gamifying requirement elicitation: Practical implications and outcomes in improving stakeholders collaboration., , , and . Entertain. Comput., 5 (4): 335-345 (2014)Visualizing Plasma Physics Simulations in Immersive Environments., , , , , and . VISIGRAPP (1): GRAPP, HUCAPP, IVAPP, page 645-652. SCITEPRESS, (2024)A General Process for Developing Business Simulations Games., , , and . SIMULTECH, page 190-193. SciTePress, (2012)Survey of Rigid Body Simulation with Extended Position Based Dynamics., , and . CoRR, (2023)Keep my head on my shoulders!: why third-person is bad for navigation in VR., , , , , and . VRST, page 16:1-16:10. ACM, (2018)