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Другие публикации лиц с тем же именем

Using Serious Games for Cognitive Disabilities., , и . SGDA, том 8778 из Lecture Notes in Computer Science, стр. 34-47. Springer, (2014)Virtual Worlds - A Virtual Environment Architecture., и . Computer Graphics International, стр. 287-. IEEE Computer Society, (1998)An Agent Framework for a Modular Serious Game., , и . VS-GAMES, стр. 19-26. IEEE Computer Society, (2010)Visualizing Plasma Physics Simulations in Immersive Environments., , , , , и . VISIGRAPP (1): GRAPP, HUCAPP, IVAPP, стр. 645-652. SCITEPRESS, (2024)A General Process for Developing Business Simulations Games., , , и . SIMULTECH, стр. 190-193. SciTePress, (2012)Gamifying requirement elicitation: Practical implications and outcomes in improving stakeholders collaboration., , , и . Entertain. Comput., 5 (4): 335-345 (2014)Beyond the Screen: Reshaping the Workplace with Virtual and Augmented Reality., , и . CoRR, (2023)A comparative study of interaction metaphors for large-scale displays., , и . CHI Extended Abstracts, стр. 4135-4140. ACM, (2009)Serious Games in Formal Medical Education: An Experimental Study., , , и . VS-GAMES, стр. 1-8. IEEE Computer Society, (2013)Remote Proxemics., , , , , и . Collaboration Meets Interactive Spaces, Springer, (2016)