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The Team Coordination Game: Zero-fidelity Simulation Abstracted from Fire Emergency Response Practice, , и . ACM Trans. Comput.-Hum. Interact., 18 (4): 23:1--23:37 (декабря 2011)Collaborative Planning Gameplay from Disaster Response Practice, , , , и . Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, стр. 715--720. New York, NY, USA, ACM, (2015)Drawing the city: differing perceptions of the urban environment., , , и . CHI, стр. 1603-1606. ACM, (2012)SocialStreamViewer: Guiding the Viewer Experience of Multiple Streams of an Event., , , , и . GROUP, стр. 287-291. ACM, (2016)High-performance pen + touch modality interactions: a real-time strategy game eSports context., , и . UIST, стр. 309-318. ACM, (2012)A Framework for Cooperative Communication Game Mechanics from Grounded Theory, , , , , и . Proceedings of the First ACM SIGCHI Annual Symposium on Computer-human Interaction in Play, стр. 257--266. New York, NY, USA, ACM, (2014)Zero-fidelity Simulation of Fire Emergency Response: Improving Team Coordination Learning, , , и . Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, стр. 1959--1968. New York, NY, USA, ACM, (2011)Live Media Places: Participation in Online Education through Composition.. CHI Extended Abstracts, стр. 213-217. ACM, (2016)Streaming on twitch: fostering participatory communities of play within live mixed media., , и . CHI, стр. 1315-1324. ACM, (2014)Synchronized communication and coordinated views: qualitative data discovery for team game user studies., , и . CHI Extended Abstracts, стр. 4573-4578. ACM, (2009)