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Student motivation assessment using and learning virtual and gamified urban environments., , , , , , , , и . TEEM, стр. 72:1-72:7. ACM, (2017)Real-Time Dynamic Lighting Control of an AR Model Based on a Data-Glove with Accelerometers and NI-DAQ., и . HCI (18), том 8021 из Lecture Notes in Computer Science, стр. 86-93. Springer, (2013)Digital Representation of Virtual Reality Environments of Gothic Choirs Using Photogrammetric 3D Models: Monasteries of Yuste and Nájera., , , и . HCI (45), том 1499 из Communications in Computer and Information Science, стр. 331-338. Springer, (2021)Qualitative assessment of urban virtual interactive environments for educational proposals., , , , , , , , и . TEEM, стр. 716-722. ACM, (2018)Make World, A Collaborative Platform to Develop Computational Thinking and STEAM., , , , , и . HCI (26), том 10296 из Lecture Notes in Computer Science, стр. 50-59. Springer, (2017)Improving computational skills and curriculum of vocational training students. case study: technological behaviour of pharmacy students in a digital marketing course., , , , и . TEEM, стр. 85-90. ACM, (2016)Educational qualitative assessment of augmented reality models and digital sketching applied to urban planning., , , , , , и . TEEM, стр. 447-454. ACM, (2014)Augmented reality uses in educational research projects: the "Falcones Project", a case study applying technology in the Humanities framework at high school level., , и . TEEM, стр. 411-415. ACM, (2013)Construction Processes Using Mobile Augmented Reality: A Study Case in Building Engineering Degree., , , и . WorldCIST, том 206 из Advances in Intelligent Systems and Computing, стр. 1053-1062. Springer, (2013)Simulated Environments in Architecture Education. Improving the Student Motivation., , , , , и . WorldCIST (3), том 571 из Advances in Intelligent Systems and Computing, стр. 235-243. Springer, (2017)