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Weirding Haptics: In-Situ Prototyping of Vibrotactile Feedback in Virtual Reality through Vocalization.

, , , , , , and . UIST, page 936-953. ACM, (2021)

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Hakoniwa: Enhancing Physical Gamification using Miniature Garden Elements., , , and . MindTrek, page 117-127. ACM, (2021)Envisioning Haptic Design for Immersive Virtual Environments., , , , and . Conference on Designing Interactive Systems (Companion Volume), page 287-291. ACM, (2020)Explorative Study on Asymmetric Sketch Interactions for Object Retrieval in Virtual Reality., , , , and . IMET, page 1-8. IEEE, (2022)Enhancing Texture Perception in Virtual Reality Using 3D-Printed Hair Structures., , and . CHI, page 249. ACM, (2019)Overgrown: Supporting Plant Growth with an Endoskeleton for Ambient Notifications., , and . CHI Extended Abstracts, ACM, (2019)AmbiPlant - Ambient Feedback for Digital Media through Actuated Plants., , , , , , and . CHI Extended Abstracts, page 1-9. ACM, (2020)Purpose-Centric Appropriation of Everyday Objects as Game Controllers., , , , , and . CHI Extended Abstracts, page 2744-2750. ACM, (2016)Weirding Haptics: In-Situ Prototyping of Vibrotactile Feedback in Virtual Reality through Vocalization., , , , , , and . UIST, page 936-953. ACM, (2021)Web-Powered Virtual Site Exploration Based on Augmented 360 Degree Video via Gesture-Based Interaction., , , , , and . WSICC@TVX, volume 1516 of CEUR Workshop Proceedings, CEUR-WS.org, (2015)Exploring Visual Guidance in 360-degree Videos., , , , and . TVX, page 1-12. ACM, (2019)