Author of the publication

Multi-agent modeling methods for massivley Multi-Player On-Line Role-Playing Games

, , and . 38th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO), page 1256--1261. Opatija, HR, IEEE, (May 2015)
DOI: 10.1109/MIPRO.2015.7160468

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Social Networks in "The Mana World" - an Analysis of Social Ties in an Open Source MMORPG, and . International Journal of Multimedia and Ubiquitous Engineering, 11 (3): 257--272 (2016)Agents as Bots -- An Initial Attempt Towards Model-Driven MMORPG Gameplay, , , and . page 246--258. Springer International Publishing, Cham, (2017)Multi-agent modeling methods for massivley Multi-Player On-Line Role-Playing Games., , and . MIPRO, page 1256-1261. IEEE, (2015)Mapping of Core Components Based e-Business Standards into Ontology., , and . MTSR, volume 108 of Communications in Computer and Information Science, page 95-106. Springer, (2010)Towards Agent-Based Simulation of Emerging and Large-Scale Social Networks. Examples of the Migrant Crisis and MMORPGs, , and . European Quarterly of Political Attitudes and Mentalities EQPAM, 5 (4): 1--19 (2016)Visualizing Public Opinion in Croatia Based on Available Social Network Content, , and . European Quarterly of Political Attitudes and Mentalities EQPAM, 5 (1): 22--35 (2016)Agents as Bots - An Initial Attempt Towards Model-Driven MMORPG Gameplay., , , and . PAAMS, volume 10349 of Lecture Notes in Computer Science, page 246-258. Springer, (2017)A roadmap for scalable agent organizations in the Internet of Everything., , and . J. Syst. Softw., (2016)A Comparative Study of Gamification in Progamming Education in a Croatian High School., and . MIPRO, page 700-704. IEEE, (2020)A Conceptual Network Analysis of Gamification Practices in Primary and Secondary Education., and . MIPRO, page 1091-1097. IEEE, (2020)