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Beyond my Real Body: Characterization, Impacts, Applications and Perspectives of "Dissimilar" Avatars in Virtual Reality., , , , and . IEEE Trans. Vis. Comput. Graph., 29 (11): 4426-4437 (November 2023)Influence of Personality Traits and Body Awareness on the Sense of Embodiment in Virtual Reality., , , , , , and . ISMAR, page 123-134. IEEE, (2019)3Dexterity: Finding your place in a 3-armed world., , , , , , , , , and 2 other author(s). VR Workshops, page 521-522. IEEE, (2020)Mirror, Mirror on My Phone: Investigating Dimensions of Self-Face Perception Induced by Augmented Reality Filters., , and . ISMAR, page 470-478. IEEE, (2021)Contribution à l'étude des facteurs influençant le sentiment d'incarnation envers un avatar en réalité virtuelle. (Contribution to the study of factors influencing the sense of embodiment towards avatars in virtual reality).. University of Rennes 1, France, (2020)Studying the Role of Self and External Touch in the Appropriation of Dysmorphic Hands., , , , , , , and . ISMAR, page 102-111. IEEE, (2022)Now I Wanna Be a Dog: Exploring the Impact of Audio and Tactile Feedback on Animal Embodiment., , , and . ISMAR, page 912-921. IEEE, (2023)Influence of Threat Occurrence and Repeatability on the Sense of Embodiment and Threat Response in VR., , , , and . ICAT-EGVE, page 81-89. Eurographics Association, (2020)Ascending from the valley: Can state-of-the-art photorealism avoid the uncanny?, , , , and . SAP, page 7:1-7:5. ACM, (2021)Toward Intuitive 3D User Interfaces for Climbing, Flying and Stacking., , , , , and . VR, page 860-861. IEEE Computer Society, (2018)