Author of the publication

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

The SmartGame: mixing digital and tangible to foster math education and social interaction., , and . IDC, page 588-592. ACM, (2023)SMARTER: an IoT learning game to teach math., , , , , and . AVI, page 80:1-80:3. ACM, (2022)SMARTER Than Before: Empowering Teachers to Program a Modular IoT Educational Device., , , , , and . IS-EUD Workshops, volume 3408 of CEUR Workshop Proceedings, CEUR-WS.org, (2023)Language and Temporal Aspects: A Qualitative Study on Trigger Interpretation in Trigger-Action Rules., , and . IS-EUD, volume 13917 of Lecture Notes in Computer Science, page 84-103. Springer, (2023)End-User Programming and Math Teachers: an Initial Study., , , , , and . AVI, page 68:1-68:3. ACM, (2022)Enhance Gamification Design Through End-User Development: a Proposal., , , , , and . IS-EUD Workshops, volume 3408 of CEUR Workshop Proceedings, CEUR-WS.org, (2023)Toward a Better Understanding of End-User Debugging Strategies: A Pilot Study., , , , , and . EMPATHY@AVI, volume 3172 of CEUR Workshop Proceedings, page 31-35. CEUR-WS.org, (2022)Workshop EMPATHY: Empowering People in Dealing with Internet of Things Ecosystems., , , , and . IS-EUD Workshops, volume 3408 of CEUR Workshop Proceedings, CEUR-WS.org, (2023)Gamified Tangible IoT for Education: Exploring Usability in SmartGame., , , , , , and . AVI, page 65:1-65:3. ACM, (2024)End-User Programming for Smart Educational Devices: Exploring the Role of Linguistic Aspects, Mental Models, and Reasoning Strategies in Trigger-Action Rules Composition and Debugging.. IS-EUD Workshops, volume 3408 of CEUR Workshop Proceedings, CEUR-WS.org, (2023)