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"React", "Command", or "Instruct"? Teachers Mental Models on End-User Development., , , , , , and . CHI, page 878:1-878:15. ACM, (2025)The SmartGame: mixing digital and tangible to foster math education and social interaction., , and . IDC, page 588-592. ACM, (2023)SMARTER: an IoT learning game to teach math., , , , , and . AVI, page 80:1-80:3. ACM, (2022)SMARTER Than Before: Empowering Teachers to Program a Modular IoT Educational Device., , , , , and . IS-EUD Workshops, volume 3408 of CEUR Workshop Proceedings, CEUR-WS.org, (2023)Language and Temporal Aspects: A Qualitative Study on Trigger Interpretation in Trigger-Action Rules., , and . CoRR, (2023)End-User Programming and Math Teachers: an Initial Study., , , , , and . AVI, page 68:1-68:3. ACM, (2022)Enhance Gamification Design Through End-User Development: a Proposal., , , , , and . IS-EUD Workshops, volume 3408 of CEUR Workshop Proceedings, CEUR-WS.org, (2023)Gamified Tangible IoT for Education: Exploring Usability in SmartGame., , , , , , and . AVI, page 65:1-65:3. ACM, (2024)Toward a Better Understanding of End-User Debugging Strategies: A Pilot Study., , , , , and . EMPATHY@AVI, volume 3172 of CEUR Workshop Proceedings, page 31-35. CEUR-WS.org, (2022)Workshop EMPATHY: Empowering People in Dealing with Internet of Things Ecosystems., , , , and . IS-EUD Workshops, volume 3408 of CEUR Workshop Proceedings, CEUR-WS.org, (2023)