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Agora2.0: enhancing civic participation through a public display., , , , , and . C&T, page 46-54. ACM, (2013)Xface open source project and smil-agent scripting language for creating and animating embodied conversational agents., , , and . ACM Multimedia, page 1013-1016. ACM, (2007)Teachers' Perspective on Artificial Intelligence Education: an Initial Investigation., , and . CHI Extended Abstracts, page 431:1-431:7. ACM, (2022)Towards crowd-based customer service: a mixed-initiative tool for managing Q&A sites., , , , and . CHI, page 2725-2734. ACM, (2014)Automatic Video Composition., , and . Smart Graphics, volume 2733 of Lecture Notes in Computer Science, page 192-201. Springer, (2003)The influence of personality factors on visitor attitudes towards adaptivity dimensions for mobile museum guides., , , and . User Model. User-Adapt. Interact., 16 (1): 31-62 (2006)Collaborative Puzzle Game: a tabletop interactive game for fostering collaboration in children with Autism Spectrum Disorders (ASD)., , , , , , , , and . ITS, page 197-204. ACM, (2009)SMARTER Than Before: Empowering Teachers to Program a Modular IoT Educational Device., , , , , and . IS-EUD Workshops, volume 3408 of CEUR Workshop Proceedings, CEUR-WS.org, (2023)Indoor positioning: challenges and solutions for indoor cultural heritage sites., , , , , , and . IUI, page 375-378. ACM, (2011)Overt or subtlefi: supporting group conversations with automatically targeted directives., , , , and . IUI, page 225-234. ACM, (2014)