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"React", "Command", or "Instruct"? Teachers Mental Models on End-User Development., , , , , , и . CHI, стр. 878:1-878:15. ACM, (2025)SMARTER: an IoT learning game to teach math., , , , , и . AVI, стр. 80:1-80:3. ACM, (2022)SMARTER Than Before: Empowering Teachers to Program a Modular IoT Educational Device., , , , , и . IS-EUD Workshops, том 3408 из CEUR Workshop Proceedings, CEUR-WS.org, (2023)Language and Temporal Aspects: A Qualitative Study on Trigger Interpretation in Trigger-Action Rules., , и . CoRR, (2023)End-User Programming and Math Teachers: an Initial Study., , , , , и . AVI, стр. 68:1-68:3. ACM, (2022)Therapists as designers: an initial investigation of end-user programming of a tangible tool for therapeutic interventions., , и . EMPATHY@INTERACT, том 3053 из CEUR Workshop Proceedings, стр. 38-42. CEUR-WS.org, (2021)Understanding Creators Mental Models in Immersive Virtual Reality Programming., , , , , , и . RealXR@AVI, том 3704 из CEUR Workshop Proceedings, CEUR-WS.org, (2024)Understanding Concepts, Methods and Tools for End-User Control of Automations in Ecosystems of Smart Objects and Services., , , , , , , , , и 4 other автор(ы). IS-EUD, том 13917 из Lecture Notes in Computer Science, стр. 104-124. Springer, (2023)If when is better than if (and while might help): on the importance of influencing mental models in EUD (a pilot study)., , и . EMPATHY@AVI, том 2702 из CEUR Workshop Proceedings, стр. 7-11. CEUR-WS.org, (2020)EMPATHY: Empowering People in Dealing with Internet of Things Ecosystems (Workshop)., , , , , и . AVI, стр. 107:1. ACM, (2020)