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Collective Rumor correction on the Death Hoax., , , and . PACIS, page 178. (2016)Child-centered interaction in the design of a game for social skills intervention., , , and . Computers in Entertainment, 9 (1): 2:1-2:17 (2011)Developing a digital library of reusable historical artifacts., and . JCDL, page 394. ACM, (2002)Perceptions of Mobile Human Computation Games: A study of engagement and information quality., , and . ICDIM, page 346-351. IEEE, (2012)Information and communication research in promoting workplace safety and health: A topic modeling analysis., , , , and . ASIST, volume 56 of Proc. Assoc. Inf. Sci. Technol., page 658-660. Wiley, (2019)Public services or private gains: Motives behind participation on a mobile crowdsourcing application in a smart city., , , , and . ASIST, volume 54 of Proc. Assoc. Inf. Sci. Technol., page 495-498. Wiley, (2017)Heuristic evaluation of an information literacy game., and . ASIST, volume 53 of Proc. Assoc. Inf. Sci. Technol., page 1-4. Wiley, (2016)Is Gamification Effortful? A Study in the Crowdsourcing Context., , , , and . ASIST, volume 58 of Proc. Assoc. Inf. Sci. Technol., page 725-727. Wiley, (2021)Understanding Location-Based Information Sharing in a Mobile Human Computation Game., , , , and . iThings/CPSCom, page 209-216. IEEE Computer Society, (2011)Looking for a Good Time: Information Seeking in a Mobile Content Sharing and Gaming Environments., , and . CW, page 231-238. IEEE Computer Society, (2010)