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Evaluating the usability of a mobile content sharing game., , , , and . SAC, page 597-598. ACM, (2010)Who, What, Why: Examining Annotations in Mobile Content Sharing Games., , and . ICADL, volume 7008 of Lecture Notes in Computer Science, page 247-256. Springer, (2011)Social Q&A Question-and-Comments Interactions and Outcomes: A Social Sequence Analysis., , and . ICADL, volume 10075 of Lecture Notes in Computer Science, page 325-338. Springer, (2016)Searching locally: a comparison of Yehey! and Google., , and . Online Inf. Rev., 33 (3): 499-510 (2009)To Help Without Expectation: Investigating Social Exchanges on a Mobile Crowdsourcing Platform for a Smart City., , and . JCDL, page 416-417. IEEE, (2019)Review of In-App Nudges Towards User Decision Behavior: A Topic Modeling Approach., and . ICADL (1), volume 14457 of Lecture Notes in Computer Science, page 263-269. Springer, (2023)The Prevalence and Use of Web 2.0 in Libraries., , and . ICADL, volume 5362 of Lecture Notes in Computer Science, page 22-30. Springer, (2008)Leader, Socializer or Specialist? Distinguishing Responders with the Cues of Questions., , and . ASIST, volume 59 of Proc. Assoc. Inf. Sci. Technol., page 516-521. Wiley, (2022)Beyond mandatory use: Probing the affordances of social media for formal learning in the voluntary context., , and . ASIST, volume 55 of Proc. Assoc. Inf. Sci. Technol., page 608-617. Wiley, (2018)Using social media in formal learning: Investigating learning strategies and satisfaction., , and . ASIST, volume 54 of Proc. Assoc. Inf. Sci. Technol., page 472-482. Wiley, (2017)