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Teaching by Means of a Technologically Augmented Environment: The Stanza Logo-Motoria.

, , , , , , , , and . INTETAIN, volume 78 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 231-235. Springer, (2011)

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The Multi-Event-Class Synchronization (MECS) Algorithm., , , , , and . CoRR, (2019)Multimodal Analysis of Expressive Gesture in Music and Dance Performances., , , , and . Gesture Workshop, volume 2915 of Lecture Notes in Computer Science, page 20-39. Springer, (2003)Human movement expressivity for mobile active music listening., , , , and . J. Multimodal User Interfaces, 4 (1): 27-35 (2010)Analysis of Intrapersonal Synchronization in Full-Body Movements Displaying Different Expressive Qualities., , , , , and . AVI, page 136-143. ACM, (2016)Social active listening and making of expressive music: the interactive piece the bow is bent and drawn., , , , , and . DIMEA, volume 349 of ACM International Conference Proceeding Series, page 376-383. ACM, (2008)A System for Real-Time Multimodal Analysis of Nonverbal Affective Social Interaction in User-Centric Media., , and . IEEE Trans. Multim., 12 (6): 576-590 (2010)Automated Analysis of the Origin of Movement: An Approach Based on Cooperative Games on Graphs., , , , and . IEEE Trans. Hum. Mach. Syst., 50 (6): 550-560 (2020)A multimodal dataset for the analysis of movement qualities in karate martial art., , , , , and . INTETAIN, page 74-78. IEEE, (2015)Designing a Platform for Child Rehabilitation Exergames Based on Interactive Sonification of Motor Behavior., , , , , , , , , and 1 other author(s). GOODTECHS, page 208-213. ACM, (2018)How unitizing affects annotation of cohesion., , , , , and . ACII, page 1-7. IEEE, (2019)