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Adaptation of Mesh Morphing Techniques for Avatars Used in Web Applications.

, , , , , , and . AMDO, volume 3179 of Lecture Notes in Computer Science, page 26-34. Springer, (2004)

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Beneficial Dependencies: Design Principles for Narrative Games.. International Conference on Virtual Storytelling, volume 3805 of Lecture Notes in Computer Science, page 209-218. Springer, (2005)Enrichment of Story Reading with Digital Media., , , and . ICEC, volume 9926 of Lecture Notes in Computer Science, page 281-285. Springer, (2016)From Another Point of View: Art-E-Fact.. TIDSE, volume 3105 of Lecture Notes in Computer Science, page 26-35. Springer, (2004)Designing a Smart Reading Environment with and for Children., , , , , and . TEI, page 88-93. ACM, (2018)HIP-Storytelling: Hand Interactive Projection for Storytelling., , , and . ICIDS, volume 7069 of Lecture Notes in Computer Science, page 309-312. Springer, (2011)Introducing the Comic Automaton: Interaction Design Options for an Interactive Comic for Higher Education., , , , , and . ICIDS (2), volume 14384 of Lecture Notes in Computer Science, page 202-211. Springer, (2023)Virtual Actors in Interactivated Storytelling.. IVA, volume 2792 of Lecture Notes in Computer Science, page 254-258. Springer, (2003)Blending into the White Box of the Art Museum., , , , , , , , , and 1 other author(s). HTTF, page 25:1-25:10. ACM, (2019)Wissensvermittlung durch interaktives Erzählen - die Plattform art-E-fact., , and . MuC, page 147-156. Oldenbourg Verlag, (2004)The Impact of a Digitally-Augmented Reading Instruction on Reading Motivation and Comprehension of Third Graders., , , , , , and . DLI, volume 366 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 3-25. Springer, (2020)