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Influencing Participation in Group Brainstorming Through Ambient Intelligence.

, , , , and . Int. J. Hum. Comput. Interact., 32 (3): 258-276 (2016)

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From Sustainable Mobility to Good Deeds: Supporting School Participation during COVID-19 Emergency through a Playful Education Platform., , , , and . IDC, page 80-86. ACM, (2021)Overt or subtlefi: supporting group conversations with automatically targeted directives., , , , and . IUI, page 225-234. ACM, (2014)HCI for Climate Change: Imagining Sustainable Futures., , , , , , and . CHI Extended Abstracts, page 352:1-352:6. ACM, (2023)Soil, Rock, and Snow: On Designing for Information Sharing in Outdoor Sports., , , and . Conference on Designing Interactive Systems, page 611-623. ACM, (2017)Designing Wearables for Climbing: Integrating the Practice and the Experience Perspectives of Outdoor Adventure Sports.. University of Trento, Italy, (2018)Assessing a Collaborative Application for Comic Strips Composition., , , , and . INTERACT (2), volume 9297 of Lecture Notes in Computer Science, page 73-80. Springer, (2015)Influencing Participation in Group Brainstorming Through Ambient Intelligence., , , , and . Int. J. Hum. Comput. Interact., 32 (3): 258-276 (2016)Becoming a Speleologist: Design Implications for Coordination in Wild Outdoor Environments., and . CHI, page 533:1-533:12. ACM, (2023)"Luckily, I don't need it": elderly and the use of artifacts for time management., , and . NordiCHI, page 198-206. ACM, (2010)Towards understanding digital sharing practices in outdoor sports., , , , and . UbiComp Adjunct, page 861-866. ACM, (2016)