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Visual aspect-oriented modeling of explorable extended reality environments.. Virtual Real., 26 (3): 939-961 (2022)Semantic Multi-layered Design of Interactive 3D Presentations., and . FedCSIS, page 541-548. (2013)Annotation-Based Development of Explorable Immersive VR/AR Environments., and . IC3D, page 1-9. IEEE, (2019)Semantic Modeling of Virtual Reality Training Scenarios., , , , , , , , , and 1 other author(s). EuroVR, volume 12499 of Lecture Notes in Computer Science, page 128-148. Springer, (2020)Ontology-Based Creation of 3D Content in a Service-Oriented Environment., and . BIS, volume 208 of Lecture Notes in Business Information Processing, page 77-89. Springer, (2015)Application of NXT Based Robots for Teaching Java-Based Concurrency., , and . Edutainment, volume 7516 of Lecture Notes in Computer Science, page 54-64. Springer, (2012)Future and Backward Exploration of XR Environments., , , and . FedCSIS, volume 35 of Annals of Computer Science and Information Systems, page 961-965. (2023)Inference-based creation of synthetic 3D content with ontologies., and . Multim. Tools Appl., 78 (9): 12607-12638 (2019)Semantic Explorable Representation of 3D Content Behavior., , , and . XR (1), volume 14218 of Lecture Notes in Computer Science, page 121-138. Springer, (2023)Knowledge-Based Management of Virtual Training Scenarios., , , and . KES, volume 192 of Procedia Computer Science, page 766-775. Elsevier, (2021)