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Dyslexic and private reader: an eye-tracking platform for reading interactions with applications to increase empathy and privacy., и . UbiComp/ISWC Adjunct, стр. 296-297. ACM, (2019)EOG Glasses: an Eyewear Platform for Cognitive and Social Interaction Assessments in the Wild., , , и . MobileHCI, стр. 67:1-67:5. ACM, (2019)Sophroneo: Fear not. A VR Horror Game with Thermal Feedback and Physiological Signal Loop., , , и . CHI Extended Abstracts, стр. 1-6. ACM, (2020)Hand motion prediction for just-in-time thermo-haptic feedback., , , и . VRST, стр. 52:1-52:2. ACM, (2018)MazeRunVR: An Open Benchmark for VR Locomotion Performance, Preference and Sickness in the Wild., , , и . CHI Extended Abstracts, стр. 1-8. ACM, (2020)Eyewear 2021 The Forth Workshop on Eyewear Computing - Augmenting Social Situations and Democratizing Tools., , , , , , и . UbiComp/ISWC Adjunct, стр. 458-461. ACM, (2021)EyeMove - Towards Mobile Authentication using EOG Glasses., , , и . AHs, стр. 10-14. ACM, (2022)Toolkits & Wearables: Developing Toolkits for Exploring Wearable Designs., , , , , , , , , и . CHI Extended Abstracts, стр. 111:1-111:5. ACM, (2022)Sophroneo: Fear not. A VR Horror Game with Thermal Feedback and Physiological Signal Loop., , , , , , и . SIGGRAPH Immersive Pavilion, стр. 18:1-18:2. ACM, (2020)Haptic Collar: Vibrotactile Feedback around the Neck for Guidance Applications., , , , , и . AH, стр. 12:1-12:4. ACM, (2019)