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Multimodal analysis of the implicit affective channel in computer-mediated textual communication., , , , и . ICMI, стр. 145-152. ACM, (2012)Fostering Balanced Contributions Among Children Through Dialogue Visualization., , и . IEEE Trans. Learn. Technol., 15 (4): 454-466 (2022)Learning a Tutorial Dialogue Policy for Delayed Feedback., , , , , и . FLAIRS, AAAI Press, (2011)Improving Stealth Assessment in Game-based Learning with LSTM-based Analytics., , , , , и . EDM, International Educational Data Mining Society (IEDMS), (2018)My Digital Hand: A Tool for Scaling Up One-to-One Peer Teaching in Support of Computer Science Learning., , , , и . SIGCSE, стр. 549-554. ACM, (2017)Novice Debugging in Block-Based and Hybrid Environments., , , , и . SIGCSE, стр. 1291. ACM, (2020)Upper Elementary and Middle Grade Teachers' Perceptions, Concerns, and Goals for Integrating CS into Classrooms., , и . SIGCSE, стр. 965-970. ACM, (2020)Modeling Dialogue Structure with Adjacency Pair Analysis and Hidden Markov Models., , , , , и . HLT-NAACL (Short Papers), стр. 49-52. The Association for Computational Linguistics, (2009)Expressing and Addressing Uncertainty: A Study of Collaborative Problem-Solving Dialogues., , и . CSCL, International Society of the Learning Sciences, (2017)It's Good to Explore: Investigating Silver Pathways and the Role of Frustration During Game-Based Learning., , , , , , , , , и 1 other автор(ы). AIED (Posters/Late Breaking Results/...), том 1831 из Communications in Computer and Information Science, стр. 497-503. Springer, (2023)