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I am a Genius! Influence of Virtually Embodying Leonardo da Vinci on Creative Performance.

, , , , , and . IEEE Trans. Vis. Comput. Graph., 29 (11): 4328-4338 (November 2023)

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Touching the Moon: Leveraging Passive Haptics, Embodiment and Presence for Operational Assessments in Virtual Reality., , , , , , , , and . CHI, page 413:1-413:18. ACM, (2024)ACE: how Artificial Character Embodiment shapes user behaviour in multi-modal interaction., , , , , , , and . ICMI, page 818-819. ACM, (2023)I am a Genius! Influence of Virtually Embodying Leonardo da Vinci on Creative Performance., , , , , and . IEEE Trans. Vis. Comput. Graph., 29 (11): 4328-4338 (November 2023)REC: A Unity Tool to Replay, Export and Capture Tracked Movements for 3D and Virtual Reality Applications., , and . AVI, page 47:1-47:3. ACM, (2022)Effects of voluntary heart rate control on user engagement and agency in a virtual reality game., , , and . Virtual Real., 24 (4): 665-681 (2020)The autoscopic flying avatar: a new paradigm to study bilocated presence in mixed reality., , , and . VRIC, page 31. ACM, (2016)Effects of Voluntary Heart Rate Control on User Engagement in Virtual Reality., , , and . VR, page 982-983. IEEE, (2019)Understanding the Impact of Coherence between Virtual Representations and Possible Interactions on Embodiment in VR: an Affordance Perspective., , , and . CHI Extended Abstracts, page 353:1-353:7. ACM, (2024)From Robot to Virtual Doppelganger: Impact of Visual Fidelity of Avatars Controlled in Third-Person Perspective on Embodiment and Behavior in Immersive Virtual Environments., , , and . Frontiers Robotics AI, (2019)Effect of Avatar Anthropomorphism on Body Ownership, Attractiveness and Collaboration in Immersive Virtual Environments., , , , , and . ICAT-EGVE, page 71-79. Eurographics Association, (2020)