From post

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed.

 

Другие публикации лиц с тем же именем

Innovative User eXperience approach for the design of a multi-sided platform., , , и . ICE/ITMC, стр. 1-13. IEEE, (2023)Personalized listening system while driving: what effects on driver comfort and pleasure ?, , и . Erog'IA, стр. 7:1-7:8. ACM, (2018)Exploration of Physiological Arousal in Divergent and Convergent Thinking using 2D screen and VR Sketching Tools., , , , , , и . ACII, стр. 1-8. IEEE, (2023)Is virtual reality the solution? A comparison between 3D and 2D creative sketching tools in the early design process., , , , , , и . Frontiers Virtual Real., (2022)I am a Genius! Influence of Virtually Embodying Leonardo da Vinci on Creative Performance., , , , , и . IEEE Trans. Vis. Comput. Graph., 29 (11): 4328-4338 (ноября 2023)Can tablet apps support the learning of handwriting? An investigation of learning outcomes in kindergarten classroom., , , , , , , и . Comput. Educ., (2020)Virtual Reality as a tool for furniture design., , , , , и . CW, стр. 218-219. IEEE, (2022)Impact of Avatar Anthropomorphism and Task Type on Social Presence in Immersive Collaborative Virtual Environments., , , , , и . VR Workshops, стр. 438-439. IEEE, (2021)Effect of Avatar Anthropomorphism on Body Ownership, Attractiveness and Collaboration in Immersive Virtual Environments., , , , , и . ICAT-EGVE, стр. 71-79. Eurographics Association, (2020)Comparing Creativity, User-experience and Communicability Linked to Digital Tools during the Fuzzy Phases of Innovation., , , и . CHIRA, стр. 87-95. SCITEPRESS, (2020)