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Videogame Design Using a User-Centered Approach to Teaching Projectile Motion., and . HCI (33), volume 13334 of Lecture Notes in Computer Science, page 469-483. Springer, (2022)Embodying the homunculus in virtual reality: creating an interactive laboratory procedure for brain mapping and visualization., , , and . REHAB, page 144-147. ACM, (2019)Dynamic Systems Theory in Human Movement Exploring Coordination Patterns by Angle-Angle Diagrams Using Kinect., , , , and . VS-GAMES, page 1-4. IEEE Computer Society, (2018)Splash! Identifying the Grand Challenges for WaterHCI., , , , , , , , , and 1 other author(s). CHI Extended Abstracts, page 78:1-78:6. ACM, (2022)Going into Depth: Learning from a Survey of Interactive Designs for Aquatic Recreation., , , , , , and . Conference on Designing Interactive Systems, page 1119-1132. ACM, (2022)Exploring Coordination Patterns in VR-Based Rehabilitation for Stroke Using the Kinect Sensor., , , and . HCI (29), volume 12790 of Lecture Notes in Computer Science, page 372-387. Springer, (2021)Towards an Initial Understanding of the Design of Playful Water Experiences Through Flotation., , , , and . CHI PLAY, page 120-126. ACM, (2022)A virtual reality bus ride as an ecologically valid assessment of balance: a feasibility study., , , and . Virtual Real., 27 (1): 109-117 (March 2023)Demonstrating Fluito: A playful floatation tank experience., , , and . CHI Extended Abstracts, page 433:1-433:4. ACM, (2023)Muscle fatigue detection through wearable sensors: a comparative study using the myo armband., , and . Interacción, page 30:1-30:2. ACM, (2017)