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Going into Depth: Learning from a Survey of Interactive Designs for Aquatic Recreation.

, , , , , , and . Conference on Designing Interactive Systems, page 1119-1132. ACM, (2022)

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The Artist, Astronaut, and Avatar in Space Exploration.. CHI PLAY, page 3. ACM, (2018)Going into Depth: Learning from a Survey of Interactive Designs for Aquatic Recreation., , , , , , and . Conference on Designing Interactive Systems, page 1119-1132. ACM, (2022)Augmented Astronaut Survival: Updating the 'How to Survive on the Moon' scenario workshop in preparation for an Artemis Edition.. AHs, page 331-341. ACM, (2024)Splash! Identifying the Grand Challenges for WaterHCI., , , , , , , , , and 1 other author(s). CHI Extended Abstracts, page 78:1-78:6. ACM, (2022)Designing for depth: underwater play., and . IE, page 24:1-24:6. ACM, (2013)Demonstrating Fluito: A playful floatation tank experience., , , and . CHI Extended Abstracts, page 433:1-433:4. ACM, (2023)Grand challenges in WaterHCI., , , , , , , , , and 12 other author(s). CHI, page 225:1-225:18. ACM, (2024)Exploring an Extended Reality Floatation Tank Experience to Reduce the Fear of Being in Water., , , , , , and . CHI, page 1004:1-1004:17. ACM, (2024)Technology meets adventure: learnings from an earthquake-interrupted Mt. everest expedition., and . UbiComp, page 817-828. ACM, (2016)Player-Computer Interaction Features for Designing Digital Play Experiences across Six Degrees of Water Contact., , , , , and . CHI PLAY, page 295-305. ACM, (2015)