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Going into Depth: Learning from a Survey of Interactive Designs for Aquatic Recreation.

, , , , , , and . Conference on Designing Interactive Systems, page 1119-1132. ACM, (2022)

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Comparing unimodal lane keeping cues for child cyclists., , , , and . MUM, page 14:1-14:11. ACM, (2019)Watch with Joy: Regulating children's media use through alternative activities after screen time., , , and . MUM, page 450-456. ACM, (2023)Splash! Identifying the Grand Challenges for WaterHCI., , , , , , , , , and 1 other author(s). CHI Extended Abstracts, page 78:1-78:6. ACM, (2022)A Craft Approach to Health Awareness in Children., , and . Conference on Designing Interactive Systems, page 724-735. ACM, (2016)Towards the crafting of personal health technologies., , , and . Conference on Designing Interactive Systems, page 587-596. ACM, (2014)Designing wearable interfaces for knee rehabilitation., , , , and . PervasiveHealth, page 101-108. ICST, (2014)ThermalWear: Exploring Wearable On-chest Thermal Displays to Augment Voice Messages with Affect., , , , , , , and . CHI, page 1-14. ACM, (2020)Social Acceptability in HCI: A Survey of Methods, Measures, and Design Strategies., , and . CHI, page 1-19. ACM, (2020)Reminding child cyclists about safety gestures., , , , and . PerDis, page 1-7. ACM, (2020)"Piece it together": Insights from one year of engagement with electronics and programming for people with intellectual disabilities., , , , and . CHI, page 219:1-219:17. ACM, (2023)