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Creation and validation of low-stakes rubrics for K-12 computer science.

, , and . ITiCSE, page 63-68. ACM, (2018)

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Exploring the Impact of Worked Examples in a Novice Programming Environment., , , , , and . SIGCSE, page 98-104. ACM, (2019)Measuring Gameplay Affordances of User-Generated Content in an Educational Game., , , and . EDM, page 78-85. International Educational Data Mining Society (IEDMS), (2016)Determining Problem Selection for a Logic Proof Tutor., and . EDM, page 387-389. International Educational Data Mining Society, (2013)Foreword., and . FDG, Society for the Advancement of the Science of Digital Games, (2014)Data-informed curriculum sequences for a curriculum-integrated game, , , , , and . Proceedings of the Tenth International Conference on Learning Analytics & Knowledge, ACM, (March 2020)SIGCSE BP: enrollments and diversity at odds?, and . ACM SIGCSE Bull., 47 (2): 8 (2015)Adaptive Immediate Feedback for Block-Based Programming: Design and Evaluation., , , and . IEEE Trans. Learn. Technol., 15 (3): 406-420 (2022)Investigating the Impact of Backward Strategy Learning in a Logic Tutor: Aiding Subgoal Learning towards Improved Problem Solving., , , , and . CoRR, (2022)Enhancing a Student Productivity Model for Adaptive Problem-Solving Assistance., , and . CoRR, (2022)The Continuous Hint Factory - Providing Hints in Vast and Sparsely Populated Edit Distance Spaces., , , , , and . CoRR, (2017)