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Exploring Audience Response in Performing Arts with a Brain-Adaptive Digital Performance System.

, , , , , , , and . ACM Trans. Interact. Intell. Syst., 7 (4): 16:1-16:28 (2017)

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Narrow Beam SPR Biosensor and Experimental Study., , and . BMEI, page 1-5. IEEE, (2009)OutsideMe: Augmenting Dancer's External Self-Image by Using A Mixed Reality System., , , , , and . CHI Extended Abstracts, page 965-970. ACM, (2015)Robot Trajectory Optimization with Reinforcement Learning Based on Local Dynamic Fitting., , , , and . ICIRA (5), volume 14271 of Lecture Notes in Computer Science, page 352-364. Springer, (2023)Exploring Social Interactions for Live Performance in Virtual Reality., , and . SIGGRAPH Asia Posters, page 11:1-11:2. ACM, (2020)Ächi Mukua Experience Space" - - A Multi-Player Immersive Experience of Yunnan ICH Dance., and . SIGGRAPH Asia Art Papers, page 13:1-13:6. ACM, (2023)MPTGAN: A Multimodal Prior-Based Triple-Branch Network for Fast Prostate Mri Reconstruction., , , , , , , and . ISBI, page 1-5. IEEE, (2022)Facilitating Asymmetric Interaction between VR Users and External Users via Wearable Gesture-Based Interface., , , and . VR Workshops, page 1001-1002. IEEE, (2023)Big Data Storage and Analysis System for Space Application., , and . CSCWD, page 1764-1769. IEEE, (2024)Proposing a new loan recommendation framework for loan allocation strategies in online P2P lending., , , , and . Ind. Manag. Data Syst., 123 (3): 910-930 (2023)Data Associations Between Two Hierarchy Trees., , , , and . Int. J. Found. Comput. Sci., 29 (7): 1181-1201 (2018)