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Interactive Crowd Content Generation and Analysis Using Trajectory-Level Behavior Learning.

, , and . ISM, page 21-26. IEEE Computer Society, (2015)

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Online parameter learning for data-driven crowd simulation and content generation., , and . Comput. Graph., (2016)Hierarchical Visibility Culling for Spline Models., and . Graphics Interface, page 142-150. Canadian Human-Computer Communications Society, (1996)Editing smoke animation using a deforming grid., and . Comput. Vis. Media, 3 (4): 369-378 (2017)VV-Net: Voxel VAE Net With Group Convolutions for Point Cloud Segmentation., , , and . ICCV, page 8499-8507. IEEE, (2019)Query Co-Processing on Commodity Processors., , , and . VLDB, page 1267. ACM, (2006)Take an Emotion Walk: Perceiving Emotions from Gaits Using Hierarchical Attention Pooling and Affective Mapping., , , , , , , and . ECCV (10), volume 12355 of Lecture Notes in Computer Science, page 145-163. Springer, (2020)B-GAP: Behavior-Guided Action Prediction for Autonomous Navigation., , and . CoRR, (2020)AES: Autonomous Excavator System for Real-World and Hazardous Environments., , , , , , , and . CoRR, (2020)BRVO: Predicting pedestrian trajectories using velocity-space reasoning., , , , , , and . Int. J. Robotics Res., 34 (2): 201-217 (2015)Probabilistic Collision Detection Between Noisy Point Clouds Using Robust Classification., , and . ISRR, volume 100 of Springer Tracts in Advanced Robotics, page 77-94. Springer, (2011)