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Acting 2.0: when entertainment technology helps actors to perform.

, , , and . Advances in Computer Entertainment, page 15:1-15:4. ACM, (2015)

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Head Mounted Projection Display & Visual Attention: Visual Attentional Processing of Head Referenced Static and Dynamic Displays while in Motion and Standing., , , , , , and . CHI, page 1538-1547. ACM, (2016)Head-worn mixed reality projection display application., , , and . Advances in Computer Entertainment, page 11:1-11:9. ACM, (2014)Evaluation of a Mixed Reality Head-Mounted Projection Display to Support Motion Capture Acting., , , and . ACE, volume 10714 of Lecture Notes in Computer Science, page 14-31. Springer, (2017)Low-Cost Mixed Reality Simulator for Industrial Vehicle Environments., , , , , and . HCI (10), volume 9740 of Lecture Notes in Computer Science, page 597-608. Springer, (2016)HoloHDR: Multi-color Holograms Improve Dynamic Range., , , , and . CoRR, (2023)Acting 2.0: when entertainment technology helps actors to perform., , , and . Advances in Computer Entertainment, page 15:1-15:4. ACM, (2015)Towards Mobile 3D Telepresence Using Head-Worn Devices and Dual-Purpose Screens., , and . VR, page 689-690. IEEE Computer Society, (2018)Metameric Varifocal Holograms., , , , , , , , and . VR, page 746-755. IEEE, (2022)Wireless controller for interactive virtual reality games., , , , , , , , , and . 3DTV-Conference, page 1-3. IEEE, (2017)Single and multi-user head tracked glasses-free 3D displays., , , , , , and . 3DTV-Conference, page 1-4. IEEE, (2013)