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Programming in game space: how to represent parallel programming concepts in an educational game.

, , , , , , , and . FDG, page 4:1-4:10. ACM, (2019)

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Towards a computational model of character status in interactive storytelling., , , and . Creativity & Cognition, page 409-410. ACM, (2011)Guiding players through structural composition patterns in 3D adventure games., and . FDG, Society for the Advancement of the Science of Digital Games, (2014)Player-Centered AI for Automatic Game Personalization: Open Problems., and . FDG, page 6:1-6:8. ACM, (2020)Interactive Visualizer to Facilitate Game Designers in Understanding Machine Learning., , and . CHI Extended Abstracts, ACM, (2019)"I Want To See How Smart This AI Really Is": Player Mental Model Development of an Adversarial AI Player., , and . Proc. ACM Hum. Comput. Interact., 6 (CHI): 1-26 (2022)The Personalization Paradox: the Conflict between Accurate User Models and Personalized Adaptive Systems., and . IUI Companion, page 64-66. ACM, (2021)Bridging the Gap Between Computational Narrative and Natural Language Processing., , and . AAAI Workshops, volume WS-17 of AAAI Technical Report, AAAI Press, (2017)Open Player Modeling: Empowering Players through Data Transparency., and . AIIDE Workshops, volume 3217 of CEUR Workshop Proceedings, CEUR-WS.org, (2021)Evaluating Analogy-Based Story Generation: An Empirical Study., and . AIIDE, AAAI, (2013)Predicting Proppian Narrative Functions from Stories in Natural Language., , and . AIIDE, page 107-113. AAAI Press, (2016)