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Programming in game space: how to represent parallel programming concepts in an educational game.

, , , , , , , and . FDG, page 4:1-4:10. ACM, (2019)

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Experiments in map generation using Markov chains., and . FDG, Society for the Advancement of the Science of Digital Games, (2014)Scaling up CCG-Based Plan Recognition via Monte-Carlo Tree Search., , and . CoG, page 1-8. IEEE, (2019)μCCG, a CCG-based Game-Playing Agent for μRTS., , and . CIG, page 1-8. IEEE, (2018)Towards a Logical Model of Induction from Examples and Communication., , , and . CCIA, volume 210 of Frontiers in Artificial Intelligence and Applications, page 259-268. IOS Press, (2010)Regression Oracles and Exploration Strategies for Short-Horizon Multi-Armed Bandits., , and . CoG, page 312-319. IEEE, (2020)Argumentation-based Example Interchange for Multiagent Induction., and . CCIA, volume 210 of Frontiers in Artificial Intelligence and Applications, page 59-68. IOS Press, (2010)A bartering approach to improve multiagent learning., and . AAMAS, page 386-393. ACM, (2002)Functional Interpolation for Relative Positions Improves Long Context Transformers., , , , , , , , , and . CoRR, (2023)Towards Automatically Extracting Story Graphs from Natural Language Stories., , and . AAAI Workshops, volume WS-17 of AAAI Technical Report, AAAI Press, (2017)Efficient Operations in Feature Terms Using Constraint Programming., and . ILP, volume 7207 of Lecture Notes in Computer Science, page 270-285. Springer, (2011)