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Programming in game space: how to represent parallel programming concepts in an educational game.

, , , , , , , and . FDG, page 4:1-4:10. ACM, (2019)

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Parallel OPM: A Visualization System for Analyzing Peers Board States for Gameplay Reflection., , , , and . CoG, page 1-2. IEEE, (2023)Mining Player Behavior Patterns from Domain-Based Spatial Abstraction in Games., , , , , and . CoG, page 1-8. IEEE, (2023)Playing with Dezgo: Adapting Human-AI Interaction to the Context of Play., , and . FDG, page 76:1-76:5. ACM, (2023)"I Want To See How Smart This AI Really Is": Player Mental Model Development of an Adversarial AI Player., , and . Proc. ACM Hum. Comput. Interact., 6 (CHI): 1-26 (2022)Towards an Understanding of How Players Make Meaning from Post-Play Process Visualizations., , , , , , and . ICEC, volume 13477 of Lecture Notes in Computer Science, page 47-58. Springer, (2022)Integrating Players' Perspectives in AI-Based Games: Case Studies of Player-AI Interaction Design., , , and . FDG, page 6:1-6:9. ACM, (2023)Reflection in Game-Based Learning: A Survey of Programming Games., , , and . FDG, page 81:1-81:9. ACM, (2020)Player-AI Interaction: What Neural Network Games Reveal About AI as Play., , , , , , and . CHI, page 77:1-77:17. ACM, (2021)Enhancing social exergames through idle game design., , , , and . FDG, page 54:1-54:5. ACM, (2019)iNNk: A Multi-Player Game to Deceive a Neural Network., , , , , , , , , and 3 other author(s). CHI PLAY (Companion), page 33-37. ACM, (2020)