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Challenges to the Ubiquity of Perspective Since the Photograph: An Essay on Alternatives and Alterations.. IV, стр. 467-470. IEEE Computer Society, (2018)A Brief History of the Graphic Novel., и . IV, стр. 430-433. IEEE Computer Society, (2018)Analysis of Game Development Activity Using Team-Based Learning., , , и . IV, стр. 211-217. IEEE Computer Society, (2017)Using Real-Time 3D Rendering to Improve Graphic Novel Production Efficiencies., и . IV (2), стр. 14-17. IEEE, (2019)Information visualisation methods and techniques: State-of-the-art and future directions., , , , , , и . J. Ind. Inf. Integr., (2019)The Structural Equation Model Diagram as a Visualisation Tool., и . IV (2), стр. 78-81. IEEE, (2019)Understanding the effects of real-time sentiment analysis and morale visualisation in backchannel systems: A case study., , , , и . Int. J. Hum. Comput. Stud., (2021)Extending Attention Span for Children ADHD Using an Attentive Visual Interface., , , и . IV, стр. 188-193. IEEE Computer Society, (2018)Online team-based game development discussions patterns summarised using probabilistic models., , , и . SAC, стр. 234-239. ACM, (2018)Visualising the Code-in-Action Helps Students Learn Programming Skills., и . IV, стр. 182-187. IEEE Computer Society, (2018)