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Toys++ AR Embodied Agents as Tools to Learn by Building.

, and . ICALT, page 649-650. IEEE Computer Society, (2010)

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An augmented reality third landscape., , and . MindTrek, page 254-257. ACM, (2011)DIY GIS: A Constructionist, Educational Toolkit for Architecture Students., , , , and . ICALT, page 253-257. IEEE Computer Society, (2012)BC4ECO - Using Visual Tools for a Shared Understanding and Pedagogical Approach across an Interdisciplinary Consortium., , , , and . COMPSAC, page 1890-1895. IEEE, (2023)Ubiquitous Anthropology., and . IxD&A, (2009)Next-step Digital Publishing Tools and Practices., and . ELPUB, page 16-19. (2011)Anthropological Conversations: Augmented Reality Enhanced Artifacts to Foster Education in Cultural Anthropology., and . ICALT, page 126-128. IEEE Computer Society, (2011)As We May Remix: REFF Book and the Augmented Press Experience., , and . ICALT, page 629-633. IEEE Computer Society, (2011)Service design and participatory design: time to join forces?, , , and . PDC (2), page 76-81. ACM, (2020)Using PLR Syntax to Map Experience-Based Digital/Physical Ecosystems for Strategic Systemic Change., , , and . HCI (39), volume 1421 of Communications in Computer and Information Science, page 513-520. Springer, (2021)Toys++ AR Embodied Agents as Tools to Learn by Building., and . ICALT, page 649-650. IEEE Computer Society, (2010)