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Supporting the Assembly Process by Leveraging Augmented Reality, Cloud Computing, and Mobile Devices.

, , , and . Int. J. Cyber Behav. Psychol. Learn., 2 (3): 86-102 (2012)

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Investigating the Utility of Eye-Tracking Information on Affect and Reasoning for User Modeling., , , and . UMAP, volume 5535 of Lecture Notes in Computer Science, page 138-149. Springer, (2009)CTS 2014 tutorials., , , , and . CTS, page 1-11. IEEE, (2014)Mining Memories: Designing a Platform to Support Social Media Based Writing., , and . CHI, page 3691-3700. ACM, (2015)ABE: An Agent-Based Software Architecture for a Multimodal Emotion Recognition Framework., , , and . WICSA, page 187-193. IEEE Computer Society, (2011)Toward Social Media Based Writing., , and . HCI (10), volume 8013 of Lecture Notes in Computer Science, page 276-285. Springer, (2013)Supporting the Assembly Process by Leveraging Augmented Reality, Cloud Computing, and Mobile Devices., , , and . Int. J. Cyber Behav. Psychol. Learn., 2 (3): 86-102 (2012)The Gameplay Enjoyment Model., , and . Int. J. Gaming Comput. Mediat. Simulations, 4 (4): 64-80 (2012)Leveraging social media to support collaborative e-learning.. CTS, page 273-274. IEEE, (2012)Affective computing meets design patterns: a pattern-based model for a multimodal emotion recognition framework., , , and . EuroPLoP, page 14. ACM, (2011)Tetris as Research Paradigm: An Approach to Studying Complex Cognitive Skills., , , , , , , and . CogSci, cognitivesciencesociety.org, (2014)