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Investigating the Utility of Eye-Tracking Information on Affect and Reasoning for User Modeling., , , и . UMAP, том 5535 из Lecture Notes in Computer Science, стр. 138-149. Springer, (2009)CTS 2014 tutorials., , , , и . CTS, стр. 1-11. IEEE, (2014)Mining Memories: Designing a Platform to Support Social Media Based Writing., , и . CHI, стр. 3691-3700. ACM, (2015)ABE: An Agent-Based Software Architecture for a Multimodal Emotion Recognition Framework., , , и . WICSA, стр. 187-193. IEEE Computer Society, (2011)Toward Social Media Based Writing., , и . HCI (10), том 8013 из Lecture Notes in Computer Science, стр. 276-285. Springer, (2013)Affective computing meets design patterns: a pattern-based model for a multimodal emotion recognition framework., , , и . EuroPLoP, стр. 14. ACM, (2011)Leveraging social media to support collaborative e-learning.. CTS, стр. 273-274. IEEE, (2012)Supporting the Assembly Process by Leveraging Augmented Reality, Cloud Computing, and Mobile Devices., , , и . Int. J. Cyber Behav. Psychol. Learn., 2 (3): 86-102 (2012)The Gameplay Enjoyment Model., , и . Int. J. Gaming Comput. Mediat. Simulations, 4 (4): 64-80 (2012)Tetris as Research Paradigm: An Approach to Studying Complex Cognitive Skills., , , , , , , и . CogSci, cognitivesciencesociety.org, (2014)