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Procedural Content Generation in Games., , and . Computational Synthesis and Creative Systems Springer, (2016)Model-free Neural Counterfactual Regret Minimization with Bootstrap Learning., , and . CoRR, (2020)A comparative evaluation of procedural level generators in the Mario AI framework., , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2014)The 2010 IEEE Conference on Computational Intelligence and Games Report Society Briefs., and . IEEE Comput. Intell. Mag., 6 (2): 10-14 (2011)Towards Designer Modeling through Design Style Clustering., , and . CoRR, (2020)The Ethics of AI in Games., , , , and . IEEE Trans. Affect. Comput., 15 (1): 79-92 (January 2024)Increasing generality in machine learning through procedural content generation., and . Nat. Mach. Intell., 2 (8): 428-436 (2020)Word embedding for job market spatial representation: tracking changes and predicting skills demand., , , , and . IEEE BigData, page 5713-5715. IEEE, (2020)Interaction-based group identity detection via reinforcement learning and artificial evolution., , and . GECCO (Companion), page 1423-1430. ACM, (2013)Enhancements to constrained novelty search: two-population novelty search for generating game content., , and . GECCO, page 343-350. ACM, (2013)