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Exploratory Automated Analysis of Structural Features of Interactive Narrative., , , , , , and . AIIDE, page 88-94. AAAI Press, (2018)Introduction., and . Interactions, 24 (1): 32-33 (2017)Is My Game OK Dr. Scratch?: Exploring Programming and Computational Thinking Development via Metrics in Student-Designed Serious Games for STEM., , , , , , , , and . IDC, page 208-219. ACM, (2019)Design of Playful Authoring Tools for Social and Behavioral Science., , , , , , and . IUI Companion, page 157-160. ACM, (2017)Mixed-Initiative Creative Interfaces., , , , , , , , and . CHI Extended Abstracts, page 628-635. ACM, (2017)Exploring How Game Genre in Student-Designed Games Influences Computational Thinking Development., , , , , , , , and . CHI, page 1-17. ACM, (2020)Is Resistance Futile?: Early Career Game Developers, Generative AI, and Ethical Skepticism., , and . CHI, page 173:1-173:13. ACM, (2024)The Matrix of Discomfort: Reimagining Critical AI Artwork through a Lens of Organic Creative Spaces., , and . Creativity & Cognition, page 596-600. ACM, (2024)Situating Quests: Design Patterns for Quest and Level Design in Role-Playing Games., , , , , , , and . ICIDS, volume 7069 of Lecture Notes in Computer Science, page 326-329. Springer, (2011)Tanagra: Reactive Planning and Constraint Solving for Mixed-Initiative Level Design., , and . IEEE Trans. Comput. Intell. AI Games, 3 (3): 201-215 (2011)