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A Game Prototype with Emotional Contagion.

, , , , and . ACII (2), volume 6975 of Lecture Notes in Computer Science, page 315-316. Springer, (2011)

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Bases of social power for agents., , and . AAMAS, page 1289-1290. IFAAMAS, (2013)Free Your Brain a Working Memory Training Game., , , , , and . GALA, volume 9221 of Lecture Notes in Computer Science, page 132-141. Springer, (2014)Towards Social Power Intelligent Agents., , and . AAMAS, page 1857-1858. ACM, (2015)A Game Prototype with Emotional Contagion., , , , and . ACII (2), volume 6975 of Lecture Notes in Computer Science, page 315-316. Springer, (2011)Self-adapting dynamically generated maps for turn-based strategic multiplayer browser games., , and . Advances in Computer Entertainment Technology, volume 422 of ACM International Conference Proceeding Series, page 353-356. ACM, (2009)Disaster Prevention Social Awareness: The Stop Disasters! Case Study., , and . VS-GAMES, page 1-8. IEEE, (2014)Exploring Social Power Intelligent Behavior., , and . AAMAS, page 1859-1860. ACM, (2015)"I'm happy if you are happy.": a model for emotional contagion in game characters., , , , and . Advances in Computer Entertainment Technology, page 2. ACM, (2011)Social Theatre: Showcasing Social Power Aware Agents., , and . AAMAS, page 1951-1952. ACM, (2015)A Generic Emotional Contagion Computational Model., , , , and . ACII (1), volume 6974 of Lecture Notes in Computer Science, page 256-266. Springer, (2011)