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Rock, Paper, StarCraft: Strategy Selection in Real-Time Strategy Games.

, , , and . AIIDE, page 93-99. AAAI Press, (2016)

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ROCI: Strongly Typed Component Interfaces for Multi-robot Teams Programming., , and . PPSDR@ICRA, volume 30 of Springer Tracts in Advanced Robotics, page 169-182. (2005)The next frontier: combining information gain and distance cost for decentralized multi-robot exploration., and . SAC, page 268-274. ACM, (2016)An SMDP approach for Reinforcement Learning in HPC cluster schedulers., and . Future Gener. Comput. Syst., (2023)Rock, Paper, StarCraft: Strategy Selection in Real-Time Strategy Games., , , and . AIIDE, page 93-99. AAAI Press, (2016)Framework for Haptic Teleoperation of a Remote Robotic Arm Device., , , , , , , , , and . LARS/SBR/WRE, page 170-175. IEEE, (2018)A Tutor Agent for MOBA Games., and . CoRR, (2017)A Methodology for Creating Generic Game Playing Agents for Board Games., and . SBGames, page 19-28. IEEE Computer Society, (2017)Player modeling: Towards a common taxonomy., , and . CGAMES, page 50-57. IEEE Computer Society, (2011)Exploring heterogeneity for cooperative localization in Swarm Robotics., , and . ICAR, page 407-414. IEEE, (2015)Visual measurement estimation for autonomous vehicle navigation., and . Visual Information Processing, volume 3716 of SPIE Proceedings, page 244-251. SPIE, (1999)